Portfolio

Selected work.

  1. LEGR humanoid walking in NVIDIA Isaac Sim

    GPU-Accelerated Humanoid Locomotion

    Converted a CAD-derived 12-DOF biped into a trainable Isaac Lab system, then validated PPO locomotion from a fresh initialization.

  2. Lidar-to-Control Navigation

    Built four C++ ROS 2 nodes for lidar mapping, A* planning, and closed-loop motion in Gazebo.

  3. Arduino-based smart cane prototype with its sensors and tactile feedback mechanism

    Ice Detection Smart Cane

    Combined temperature, colour, and infrared readings in Arduino logic that triggers tactile servo feedback.

  4. VEX pen plotter prototype showing its two-axis gantry and drawing surface

    VEX Pen Plotter

    Converted generated coordinate paths into repeatable XY motion with homing, encoder feedback, and mechanical refinement.

  5. Tile Isle world beside the equipment, inventory, and skills interface

    Tile Isle RPG

    Shipped a Python and Pygame RPG with deterministic combat, versioned saves, and automated gameplay checks.